Job Search

Job Title, Keywords, Req ID
Loading...
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #83
    December 7, 2023
    In a fast-changing environment, you’ll plays an integral role in advising and evaluating the implementation for Eidos Interactive’s security strategy and practices.   You will need to effectively translate, with IT teams, cyber risk management strategies into specific security processes enabled by security technologies and services.   You’ll ensure advise teams for guidance, review with them what’s in place and identify potential vulnerabilities.   WHAT YOU WILL DO: Work with IT Security Direct ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #18
    December 6, 2023
    WHAT YOU WILL DO: Participate in the creative development of the project and helping with prototyping and production of game elements; Create the design documentation for the different game elements and systems; Drive prototyping of different gameplay; Prototype and implement gameplay from high level design documents, advocating for scalable and goal-achieving solutions; Collaborate with the various trades (design, animation and programming).   WHAT YOU BRING: Relevant experience in Game Desi ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #31
    November 23, 2023
    WHAT YOU WILL DO: Develop story content consistent with project’s vision and tone; In collaboration with Level design team, develop world content that supports the project’s themes; Contribute to the reference documents for the team; Write and edit dialogues, cinematic sequences, and UI texts; Implement and test story content in the game engine; Manage scripts and be present during recording sessions.     WHAT YOU BRING: Relevant experience writing for video games, especially for titles with ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #79
    November 15, 2023
    THE TEAM: Come and be part of a production team committed to the success of an exciting new project! Our mandate is to support the development team in delivering this project to the highest quality standards, while respecting available resources. You will have the opportunity to work with multidisciplinary teams as well as various external partners. You'll be joining an experienced, open-minded and passionate team.     WHAT YOU WILL DO: Production Based on the project objectives defined by the ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #64
    November 15, 2023
    WHAT YOU WILL DO: Participate in the research of references corresponding to the art direction; Create models and textures for architectural and organic environments; Ensure the consistency of the environment art with the art direction; Collaborate closely with design teams to support the game narration; Be a point person for artistic and technical support to the juniors and mid-level artists on the team.     WHAT YOU BRING: Relevant experience as an Environment Artist; Experience creating te ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #81
    November 13, 2023
    WHAT YOU WILL DO: Effectively plan, estimate and coordinate all material and human resource requirements for one of our new game projects, throughout the production cycle; Establish and effectively communicate the direction of the game to the various directors on the project; Communicate regularly with your team to assess project progress and ensure that technical and creative experts deliver each stage on schedule; Ensure sound management of the production budget; Act as project representative ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #78
    November 7, 2023
    WHAT YOU WILL DO: Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine; Collaborate closely with the principal lighting artist, level designer, environments, cinematics, visual effects and technical artist to develop lighting solutions aligned with design and artistic objectives; Be proactive in seeking feedback and communicating with the Lighting Manager, Art Director and other relevant departments.   WHAT YOU BRING: ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #77
    November 7, 2023
    WHAT YOU WILL DO: Collaborate with members of the team to develop a vision of the project and determine technical feasibility; Evaluate game design proposals, and examine potential risks such as engine limitations, memory restrictions, frame rate constraints, etc; Work closely with programmers to assess existing animation and rigging tools + occasionally design custom ones to improve pipelines; Provide technical assistance to animators, game designers; Educate team members on the utilization of ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #75
    November 2, 2023
    WHAT YOU WILL DO: Create a variety of VFX, ranging from physical, environmental, cinematic attacks, reactions (footsteps, impacts, damage notification, etc.); Capable of doing both R&D and hands-on support for the team in the various phases of game production; Use all the tools at your disposal to create effects for the game (CPU/GPU particles, Shaders, Physics engine, VAT, etc.); Analyze the scene for performance issues and ensure that all effects are built as efficiently as possible; Work clo ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #71
    October 19, 2023
    WHAT YOU WILL DO: Create and implement effects in a game engine; Coordinate and plan the work of his team; Able to do both R&D and practical support for the team in the various phases of game production; Ensure that his team meets deliverables without sacrificing visual quality; Establish strategies and/or pipelines for special effects production and optimization; Contribute to design and/or conceptualization efforts as required.   WHAT YOU BRING: College or university diploma in 2D and 3 ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #70
    October 19, 2023
    WHAT YOU WILL DO: Create 2D and 3D effects (particles, Flipbooks, RBD/SBD simulation); Materials and textures; Visual Scripting; Contribute to design and/or conceptualization efforts.   WHAT YOU BRING: Relevant experience as a VFX Artist; Good command of 2D and 3D content creation tools; (Maya, 3DSmax, Blender); Knowledge and experience with a proprietary game engine; Experience in creating and customizing shaders a strong asset.   EVEN BETTER IF YOU HAVE: Knowledge of SideFX Houdini, Popc ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #62
    October 5, 2023
    WHAT YOU WILL DO: Develop "3C" game systems and features from architecture to implementation, respecting game design intentions; Work with various programming teams and other departments to carry out technical design; Prototype new game mechanics; Write, optimize, document and debug code to ensure performance and technical quality; Analyze and estimate the time and impact of proposed functions; Plan and provide realistic progress updates; Contribute positively to the achievement of project and ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #54
    September 26, 2023
    THE TEAM: In a fast-changing environment, you will play a crucial role in the development of cybersecurity and resilience team at Eidos. You'll evaluate cybersecurity risks, documenting and enhancing company cybersecurity policies, and planning for business resilience to maintain the integrity of our operations.   WHAT YOU WILL DO: Evaluate cybersecurity practices and controls; Conduct risk assessments to identify potential threats; Create and maintain business resiliency and disaster recovery ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #42
    September 18, 2023
    WHAT YOU WILL DO: Develop the artistic direction of the animations for the game following the narrative and the game experience; Elaborate the visual references of the animation direction which will be used as a guide for the animation team to maintain required standards of quality; If needed, evaluate outsourcing options for animations; Work closely with the Art, Design and Animation teams to ensure the vision is followed; Evaluate and communicate the animation direction to the team.   WHAT Y ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #41
    September 18, 2023
    WHAT YOU WILL DO: Assess technical risks and code-support for system prototyping; Compile and submit reports for suggested technical solutions or new pipelines; Collaborate on, maintain and troubleshoot animation networks in engine; Provide workflow documentation and ‘How-To’ Wikis to support both Animation and Technical Animaton staff; Maintain the day-to-day technical efficiency of the work pipeline, trouble-shooting the processes involved and being the technical ‘go-to’ person for confused a ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #6
    September 18, 2023
    WHAT YOU WILL DO: Develop game systems and features from architecture to implementation, in line with game design intentions; Work with programming teams and other departments to design and implement gameplay systems; Prototype new game mechanics; Write, optimize, document and debug code to ensure performance and technical quality; Analyze and estimate the time and impact of proposed functions; Plan and provide realistic progress updates; Contribute positively to the achievement of project and ... More
  • Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #12
    August 11, 2023
    WHAT YOU WILL DO: Implement software autonomously in C++ by applying the "best-in-class" development principles while producing intuitive and easy-to-debug code that runs optimally onto our shipping targets; Following the game design intentions, analyze and estimate times, costs and needs as well as the impact of the proposed functions, and provide realistic updates on its progress; Rapidly prototype new in-game feature, and switch to production mode when implementing new in-game feature by pro ... More