Job Search
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #48September 22, 2023WHAT YOU WILL DO: Document, debug and improve existing tools for design teams; Design and maintain complex scripts; Support and guide designers in the development of their scripts and data architecture; Act as ambassador for programmers to designers and vice versa; Be a driving force in the constant improvement of the editor and our tools. WHAT YOU BRING: No professional experience required; Design education including programming courses; Good command of visual scripting (Kismet, Blu ...Read more about JUNIOR TECHNICAL DESIGNERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #46September 20, 2023WHAT YOU WILL DO: Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere; Work closely with the Level Design team and Level Artists in creating top quality levels with the tools available; Design levels (layout, situations, design document) in close collaboration with Level Artists while following design and technical guidelines; Develop 3D playgrounds and levels, integrate actors and scripted events, and balance the gameplay in-game; Help w ...Read more about CHAPTERS LEVEL DESIGNERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #44September 19, 2023WHAT YOU WILL DO: Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere; Work closely with the Level Design team and Level Artists in creating top quality levels with the tools available; Design levels (layout, situations, design document) in close collaboration with Level Artists while following design and technical guidelines; Develop 3D playgrounds and levels, integrate actors and scripted events, and balance the gameplay in-game by desig ...Read more about LEVEL DESIGNERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #43September 19, 2023WHAT YOU WILL DO: Create level layouts, hot spots, and points of interest (POIs) for players to explore according to the themes and lores of the game; Create playable quest and mission setups; Iterate your layouts through the full cycle of production from conception to finalization, maintaining and balancing the readability, difficulty, and accessibility of the levels for a positive player experience; Prototype the environment, establish the layouts, and suggest ways of using the interactive an ...Read more about LEVEL DESIGNERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #42September 18, 2023WHAT YOU WILL DO: Develop the artistic direction of the animations for the game following the narrative and the game experience; Elaborate the visual references of the animation direction which will be used as a guide for the animation team to maintain required standards of quality; If needed, evaluate outsourcing options for animations; Work closely with the Art, Design and Animation teams to ensure the vision is followed; Evaluate and communicate the animation direction to the team. WHAT Y ...Read more about LEAD GAMEPLAY ANIMATORMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #41September 18, 2023WHAT YOU WILL DO: Assess technical risks and code-support for system prototyping; Compile and submit reports for suggested technical solutions or new pipelines; Collaborate on, maintain and troubleshoot animation networks in engine; Provide workflow documentation and ‘How-To’ Wikis to support both Animation and Technical Animaton staff; Maintain the day-to-day technical efficiency of the work pipeline, trouble-shooting the processes involved and being the technical ‘go-to’ person for confused a ...Read more about TECHNICAL ANIMATORMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #34September 18, 2023WHAT YOU WILL DO: Develop graphics components for a modern rendering system in C++ within a specific timeframe; Master debugging and profiling techniques and tools; Develop targeted solutions for a multi-platform environment; Document, transfer knowledge and effectively support team members to enable efficient solution implementation; Collaborate with teams of technical artists, art directors and artists to achieve desired visual results, using effective solutions. WHAT YOU BRING: Must hav ...Read more about SENIOR GRAPHICS PROGRAMMERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #6September 18, 2023WHAT YOU WILL DO: Implement software autonomously in C++ by applying the "best-in-class" development principles while producing intuitive and easy-to-debug code that runs optimally onto our shipping targets; Following the game design intentions, analyze and estimate times, costs and needs as well as the impact of the proposed functions, and provide realistic updates on its progress; Rapidly prototype new in-game feature, and switch to production mode when implementing new in-game feature by pro ...Read more about SENIOR GAMEPLAY PROGRAMMERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #18September 18, 2023WHAT YOU WILL DO: Participate in the creative development of the project and helping with prototyping and production of game elements; Create the design documentation for the different game elements and systems; Drive prototyping of different gameplay; Prototype and implement gameplay from high level design documents, advocating for scalable and goal-achieving solutions; Collaborate with the various trades (design, animation and programming). WHAT YOU BRING: Relevant experience in Game Desi ...Read more about TECHNICAL GAME DESIGNERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #7September 18, 2023WHAT YOU WILL DO: Effectively plan, estimate and coordinate all material and human resource requirements for one of our new game projects, throughout the production cycle; Establish and effectively communicate the direction of the game to the various directors on the project; Communicate regularly with your team to assess project progress and ensure that technical and creative experts deliver each stage on schedule; Ensure sound management of the production budget; Act as project representative ...Read more about SENIOR PRODUCERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #4September 18, 2023WHAT YOU WILL DO: Develop new techniques and processes to meet the challenges of producing innovative, cutting-edge video games; Searching for innovative visual and technical point of view, a way of working with the creative processes; Accurately document processes and procedures; Work closely with the Technical Director for correcting errors and evaluating new tools; Provide technical direction and instructions to other artists or animators. WHAT YOU BRING: Relevant experience as a Technic ...Read more about SENIOR TECHNICAL ARTISTMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #17September 11, 2023THE TEAM: This is first and foremost a human team composed of talents from all horizons. From day one, we are driven by a common vision: create unique & memorable experiences for our players - in a world they have never seen before! WHAT YOU WILL DO: Ensure effective communication and coordination between all the departments involved, whether within the team or with support teams (BI, Marketing, Central Tech Team, QA, etc.); Transform the objectives of macro projects into well-defined tasks, ...Read more about ASSOCIATE PRODUCERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #39September 11, 2023WHAT YOU WILL DO: Develop, in close collaboration with a Level Designer, the artistic creation of a game level; Model objects and environments according to the game design; Develop the modeling while taking into account the graphic references corresponding to the art direction. Optimize the objects and environments, depending on the programming and game design constraints; Develop textures for the levels you will be in charge of in order to make the objects and environments credible according t ...Read more about SENIOR LEVEL ARTISTMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #33August 24, 2023WHAT YOU WILL DO: Support Performance Marketing and Product Management activities; Participate in the brainstorming of opportunities and communication initiatives; Perform competitive reviews; Support promotional efforts for the Holiday Season; Support the distribution of game keys to storefronts; Optimize storefronts ahead of the Holiday Season; Update tools for analyzing and monitoring game performance; Depending on the context, participate in meetings with agencies and external partners; Su ...Read more about MARKETING INTERNMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #31August 16, 2023THE TEAM: Eidos-Montréal, a company renowned for its focus on narrative-driven games, is looking for a technically-inclined Game Writer to work on an ambitious new project. Working under the Narrative Director, they are responsible for both writing creative content and implementing their work throughout the game’s production. This highly creative individual is eager to collaborate with other departments in order to deliver a captivating interactive story experience. WHAT YOU WILL DO: Co ...Read more about SENIOR GAME WRITERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #25August 11, 2023THE TEAM: Eidos-Montreal, renowned for its quality narrative-driven titles, is looking for a Technical Designer to join the Narrative Team. This is an indispensable role in the creation, maintenance and communication of the narrative systems and tools used by writers and designers to enable them to fully express their creativity. That's why we're looking for someone inventive, curious and passionate, in line with the same motivation as our narrative team. WHAT YOU WILL DO: You'll be the ...Read more about SENIOR TECHNICAL DESIGNER - NARRATIVEMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #24August 11, 2023WHAT YOU WILL DO: Develop quality software using the programming languages C ++; Have the ability to evolve in a multi-platform development environment; Contribute positively to the achievement of the goals of the project and the team; Design, implement and debug creative and innovative solutions to achieve the objectives of the project; Establish and maintain a follow-up of tasks to be accomplished as well as personal planning; Stay up to date on the latest technologies, advances and developme ...Read more about PHYSICS PROGRAMMERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #22August 11, 2023WHAT YOU WILL DO: Work closely with level artists to create vegetation and support different varieties; Develop and document methodologies in collaboration with other specialists; Model plants and trees according to game design; Arrange vegetation across levels and/or provide recipes for different teams. Consult, establish and work with graphic references corresponding to the artistic direction; Maintain the performance and memory budget of your work; Present work to the team and receive comme ...Read more about LEVEL ARTIST, VEGETATION SPECIALISTMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #21August 11, 2023WHAT YOU WILL DO: In close collaboration with the Director team, oversee and supervise the design and implementation of the world and it's activities; Working closely with the director team, oversee and guide the design and implementation of the game's various villages and civilized areas, their non-playable character populations, and the various player interactions; In close collaboration with the director team, oversee and supervise the design and implementation of the various environmental s ...Read more about LEAD WORLD LEVEL DESIGNERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #20August 11, 2023WHAT YOU WILL DO: Responsible for Performance moments in the game: from paper design, iteration, polish to debug; Responsible for Performance moments in the game: performance moments include narrative assets integration (dialogues, cinematics), scripted Events (on player, AI, animals), Exotic moments (walk and talk with AI companions, action driven fast sequences…); Responsible for Performance moments in the game: performance moments include narrative assets, animation, FX, sound and camera int ...Read more about PERFORMANCE LEVEL DESIGNERMore
-
THE TEAM In the captivating world of video games, where the imagination knows no bounds, there's an artistic field that transcends the boundaries of reality: visual effects (VFX). Are you ready to join a team of talented creators, where you can bring to life fantastic worlds and incredible visual experiences that will amaze gamers the world over? Get ready to bring the impossible to life and push the boundaries of visual creativity. WHAT YOU WILL DO Create a variety of VFX, ranging from physi ...Read more about VFX ARTISTMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #12August 11, 2023WHAT YOU WILL DO: Implement software autonomously in C++ by applying the "best-in-class" development principles while producing intuitive and easy-to-debug code that runs optimally onto our shipping targets; Following the game design intentions, analyze and estimate times, costs and needs as well as the impact of the proposed functions, and provide realistic updates on its progress; Rapidly prototype new in-game feature, and switch to production mode when implementing new in-game feature by pro ...Read more about GAMEPLAY PROGRAMMERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #11August 11, 2023THE TEAM: We are currently building a new programming team for a new project and are looking for passionate people who want to make a real impact on it. In a studio made up of industry veterans, you will join a team with a wealth of experience and a strong commitment to sharing and helping others. WHAT YOU WILL DO: Supervise and coach a multidisciplinary programming team; Define the architecture, rework and maintain the low level systems and tools of the game engine; Design and implement th ...Read more about LEAD CORE PROGRAMMERMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #10August 11, 2023WHAT YOU WILL DO: Take charge of the environment of a game level; Creation of models and textures for architectural and organic environments; Composition of game scenes, both architectural and organic; Participate in the research of references corresponding to the art direction; Ensure the consistency of the environment art with the art direction; Collaborate closely with design to support the narration and resolve challenges; Be a point person for artistic and technical support to the junior ...Read more about ENVIRONMENT ARTISTMore
-
Eidos-Montreal, 400 de Maisonneuve Ouest, Montréal, QC, CAN ● Req #9August 11, 2023WHAT YOU WILL DO: Create high-resolution 3D models of characters and creatures according to the art direction and design of the game; Rework models from 3D actor scans; Work in collaboration with the Animation, Programming, Game Design, and Technical Artists teams in order to optimize the models and create the necessary materials; Develop textures and lighting in order to make the characters believable according to the story and artistic direction of the game; Validate that the level of in-game ...Read more about SENIOR 3D ARTIST - CHARACTERSMore
- 1